Here's where I have my complaints with the execution of the story within gameplay. I myself find it to be up to preference which ending is better, and I honestly dig the events leading up to the bad ending more, as I've said. Light hologram you usually only see when finding armor capsules, which is considered the bad ending.īut if the Eurasia incident way prevented, X is seen holding Zero's Z-Saber, proudly taking Zero's position as leader of the Maverick Hunters, which is agreed upon to be the good ending. If Zero went Maverick, X's memory of him specifically gets deleted by the Dr. How X goes on after Zero dies can go in one of two ways: It's all underlined with the climactic ending of both Sigma and Zero meeting their ultimate demise. The narrative really has an apocalyptic tone with a sense of finality to it, and I felt very involved in it, too! Seeing the mission to destroy Eurasia succeed or fail always had me feel the weight of the responsibility and in the case of it failing, witnessing Zero turning Maverick and saying that he will destroy X was outright bonechilling to me every time. Overall, I must say that the story is a very strong point for the game. This would also prove Signas' theory of Zero having developed antibodies against the Virus, explaining why it would take this much to infect him. To cut it short, Zero was the original carrier of what eventually became the Sigma Virus and it was transfered over to Sigma at the end of their duel in the flashback back in X4.
![megaman x5 heart tanks zero megaman x5 heart tanks zero](https://wallpapercave.com/wp/wp2872917.jpg)
What exactly he means with that is something you will need good knowledge of Mega Man lore for. You heard that right, Sigma was willing to destroy the entire planet in an attempt to turn Zero into his "true self". The plot later explains that Sigma's intention with spreading his virus was to turn Zero into a Maverick, but since the amount was, as he states, "insufficient", he enlisted the help of Dynamo to crash the hugely infected space colony into Earth to skyrocket the amount of the Sigma Virus. Having to fight off their most apocalyptic challenge so far, X, Zero and the three newly introduced characters Commander Signas, the navigator Alia and the technician Douglas must form a team and collect upgrades for an old particle cannon, named the Enigma, to hopefully destroy Eurasia before it crashes within the 16 hours that it takes. Even worse, Sigma intends to infect the planet even further by tasking the latest model on the rival scene, Dynamo (this guy is AWESOME, by the way), to bring the enormously infected space colony Eurasia on a crash course with Earth, which's impact would annihilate almost the entire world population. After intentionally losing to them, his head explodes and an enormous dose of the virus spreads itself across Earth, causing millions upon millions of Reploids to go Maverick. It's a fun little easter egg, but that's where it honestly ends for me.Ī few months after X4, the evil Sigma Virus has found a new body for himself and challenges X and Zero to a battle. If anyone is interested in my thoughts on the Mavericks being named after members of the band Guns'N'Roses in the american version: With Mega Man games coming out practically every year back then, this three year gap certainly was something unusual, but you'd think that such a long time taken to develop a game would mean that said game had to overall be more polished and high in quality, right? Especially since, again, this was supposed to be the X series' swan song. While it's not publically known how long X5 saw active development, the time gap between it and X4 is still worth acknowledging:Īugust 1st 1997 and November 30th 2000 respectively. Does this game truly not keep up with previous installments, or is the community simply turning a mosquito into an elephant?
![megaman x5 heart tanks zero megaman x5 heart tanks zero](https://miro.medium.com/max/2000/1*KRCng25Mhm24srgd5gXxOg.png)
Looking at this very mixed opinion of fans and critics alike, I've decided to throw my hat into the ring here.
#Megaman x5 heart tanks zero series#
But, while X4 is seen as one of, if not, the best title in the series by the community, in the case of X5, the general viewpoint of fans is that this title marked the beginning of the end for Mega Man X, as it seemed to have overall dropped in quality compared to X4. The review sites Metacritic and GameRankings gave X5 an average score of 76% and 73% respectively, giving it roughly the same score as its predecessor X4. That's why the game itself has a real feel of finality to it." I just told the team to 'finish off the series with this title', and left it at that. What else can I say? It's the game I chose to review for Jump'N'Shoot June and I picked it as my victim of the week as it appears to be one of, if not, the most controversial title in the X line-up, as it was initially intended to be the grand finale of this sub-series, according to lead artist, Keiji Inafune: